.. _CGamePermission Class: ========================== CGamePermission Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CGamePermission` +------------------------------------------------------------------------------------------------+ | **Quick Ref** | +------------------------------------------------------------------------------------------------+ | void **CGamePermission\:\:CGamePermission**\() | +------------------------------------------------------------------------------------------------+ | void **CGamePermission\:\:~CGamePermission**\() | +------------------------------------------------------------------------------------------------+ | unsigned char **CGamePermission\:\:GetSinglePermission**\(int nPermission) | +------------------------------------------------------------------------------------------------+ | void **CGamePermission\:\:SetSinglePermission**\(int nPermission, unsigned char bValue) | +------------------------------------------------------------------------------------------------+ ---- --------------- Constructors --------------- +-----------------------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGamePermission\:\:CGamePermission` | Constructs a ``CGamePermission`` object | +-----------------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CGamePermission\:\:~CGamePermission` | Destroys a ``CGamePermission`` object | +-----------------------------------------------------------------------------+------------------------------------------------------+ .. _CGamePermissionCGamePermission: CGamePermission\:\:CGamePermission ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CGamePermission`` object :: void CGamePermission::CGamePermission(); **Remarks** Constructs a ``CGamePermission`` object ---- .. _CGamePermission~CGamePermission: CGamePermission\:\:~CGamePermission ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Destroys the ``CGamePermission`` object :: void CGamePermission::~CGamePermission(); **Remarks** Destroys the ``CGamePermission`` object ---- --------------- Methods --------------- +-----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGamePermission\:\:GetSinglePermission` | | +-----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGamePermission\:\:SetSinglePermission` | | +-----------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CGamePermissionGetSinglePermission: CGamePermission\:\:GetSinglePermission ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: unsigned char CGamePermission::GetSinglePermission(int nPermission); **Parameters** * ``int`` *nPermission* - **Return Value** Returns ``unsigned char`` **Remarks** ---- .. _CGamePermissionSetSinglePermission: CGamePermission\:\:SetSinglePermission ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CGamePermission::SetSinglePermission( int nPermission, unsigned char bValue); **Parameters** * ``int`` *nPermission* - * ``unsigned char`` *bValue* - **Remarks**